/******************************************************************************
    Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/

#pragma once

#include "../util/threading.h"
#include "../util/darray.h"
#include "graphics.h"
#include "matrix3.h"
#include "matrix4.h"

struct gs_exports {
	const char *(*device_get_name)(void);
	int (*device_get_type)(void);
	bool (*device_enum_adapters)(
			bool (*callback)(void*, const char*, uint32_t),
			void*);
	const char *(*device_preprocessor_name)(void);
	int (*device_create)(gs_device_t **device, uint32_t adapter);
	void (*device_destroy)(gs_device_t *device);
	void (*device_enter_context)(gs_device_t *device);
	void (*device_leave_context)(gs_device_t *device);
	gs_swapchain_t *(*device_swapchain_create)(gs_device_t *device,
			const struct gs_init_data *data);
	void (*device_resize)(gs_device_t *device, uint32_t x, uint32_t y);
	void (*device_get_size)(const gs_device_t *device,
			uint32_t *x, uint32_t *y);
	uint32_t (*device_get_width)(const gs_device_t *device);
	uint32_t (*device_get_height)(const gs_device_t *device);
	gs_texture_t *(*device_texture_create)(gs_device_t *device,
			uint32_t width, uint32_t height,
			enum gs_color_format color_format, uint32_t levels,
			const uint8_t **data, uint32_t flags);
	gs_texture_t *(*device_cubetexture_create)(gs_device_t *device,
			uint32_t size, enum gs_color_format color_format,
			uint32_t levels, const uint8_t **data, uint32_t flags);
	gs_texture_t *(*device_voltexture_create)(gs_device_t *device,
			uint32_t width, uint32_t height, uint32_t depth,
			enum gs_color_format color_format, uint32_t levels,
			const uint8_t **data, uint32_t flags);
	gs_zstencil_t *(*device_zstencil_create)(gs_device_t *device,
			uint32_t width, uint32_t height,
			enum gs_zstencil_format format);
	gs_stagesurf_t *(*device_stagesurface_create)(gs_device_t *device,
			uint32_t width, uint32_t height,
			enum gs_color_format color_format);
	gs_samplerstate_t *(*device_samplerstate_create)(gs_device_t *device,
			const struct gs_sampler_info *info);
	gs_shader_t *(*device_vertexshader_create)(gs_device_t *device,
			const char *shader, const char *file,
			char **error_string);
	gs_shader_t *(*device_pixelshader_create)(gs_device_t *device,
			const char *shader, const char *file,
			char **error_string);
	gs_vertbuffer_t *(*device_vertexbuffer_create)(gs_device_t *device,
			struct gs_vb_data *data, uint32_t flags);
	gs_indexbuffer_t *(*device_indexbuffer_create)(gs_device_t *device,
			enum gs_index_type type, void *indices, size_t num,
			uint32_t flags);
	enum gs_texture_type (*device_get_texture_type)(
			const gs_texture_t *texture);
	void (*device_load_vertexbuffer)(gs_device_t *device,
			gs_vertbuffer_t *vertbuffer);
	void (*device_load_indexbuffer)(gs_device_t *device,
			gs_indexbuffer_t *indexbuffer);
	void (*device_load_texture)(gs_device_t *device, gs_texture_t *tex,
			int unit);
	void (*device_load_samplerstate)(gs_device_t *device,
			gs_samplerstate_t *samplerstate, int unit);
	void (*device_load_vertexshader)(gs_device_t *device,
			gs_shader_t *vertshader);
	void (*device_load_pixelshader)(gs_device_t *device,
			gs_shader_t *pixelshader);
	void (*device_load_default_samplerstate)(gs_device_t *device,
			bool b_3d, int unit);
	gs_shader_t *(*device_get_vertex_shader)(const gs_device_t *device);
	gs_shader_t *(*device_get_pixel_shader)(const gs_device_t *device);
	gs_texture_t *(*device_get_render_target)(const gs_device_t *device);
	gs_zstencil_t *(*device_get_zstencil_target)(const gs_device_t *device);
	void (*device_set_render_target)(gs_device_t *device, gs_texture_t *tex,
			gs_zstencil_t *zstencil);
	void (*device_set_cube_render_target)(gs_device_t *device,
			gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil);
	void (*device_copy_texture)(gs_device_t *device, gs_texture_t *dst,
			gs_texture_t *src);
	void (*device_copy_texture_region)(gs_device_t *device,
			gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
			gs_texture_t *src, uint32_t src_x, uint32_t src_y,
			uint32_t src_w, uint32_t src_h);
	void (*device_stage_texture)(gs_device_t *device, gs_stagesurf_t *dst,
			gs_texture_t *src);
	void (*device_begin_scene)(gs_device_t *device);
	void (*device_draw)(gs_device_t *device, enum gs_draw_mode draw_mode,
			uint32_t start_vert, uint32_t num_verts);
	void (*device_end_scene)(gs_device_t *device);
	void (*device_load_swapchain)(gs_device_t *device,
			gs_swapchain_t *swaphchain);
	void (*device_clear)(gs_device_t *device, uint32_t clear_flags,
			const struct vec4 *color, float depth, uint8_t stencil);
	void (*device_present)(gs_device_t *device);
	void (*device_flush)(gs_device_t *device);
	void (*device_set_cull_mode)(gs_device_t *device,
			enum gs_cull_mode mode);
	enum gs_cull_mode (*device_get_cull_mode)(const gs_device_t *device);
	void (*device_enable_blending)(gs_device_t *device, bool enable);
	void (*device_enable_depth_test)(gs_device_t *device, bool enable);
	void (*device_enable_stencil_test)(gs_device_t *device, bool enable);
	void (*device_enable_stencil_write)(gs_device_t *device, bool enable);
	void (*device_enable_color)(gs_device_t *device, bool red, bool green,
			bool blue, bool alpha);
	void (*device_blend_function)(gs_device_t *device,
			enum gs_blend_type src, enum gs_blend_type dest);
	void (*device_blend_function_separate)(gs_device_t *device,
			enum gs_blend_type src_c, enum gs_blend_type dest_c,
			enum gs_blend_type src_a, enum gs_blend_type dest_a);
	void (*device_depth_function)(gs_device_t *device,
			enum gs_depth_test test);
	void (*device_stencil_function)(gs_device_t *device,
			enum gs_stencil_side side, enum gs_depth_test test);
	void (*device_stencil_op)(gs_device_t *device,
			enum gs_stencil_side side,
			enum gs_stencil_op_type fail,
			enum gs_stencil_op_type zfail,
			enum gs_stencil_op_type zpass);
	void (*device_set_viewport)(gs_device_t *device, int x, int y,
			int width, int height);
	void (*device_get_viewport)(const gs_device_t *device,
			struct gs_rect *rect);
	void (*device_set_scissor_rect)(gs_device_t *device,
			const struct gs_rect *rect);
	void (*device_ortho)(gs_device_t *device, float left, float right,
			float top, float bottom, float znear, float zfar);
	void (*device_frustum)(gs_device_t *device, float left, float right,
			float top, float bottom, float znear, float zfar);
	void (*device_projection_push)(gs_device_t *device);
	void (*device_projection_pop)(gs_device_t *device);

	void     (*gs_swapchain_destroy)(gs_swapchain_t *swapchain);

	void     (*gs_texture_destroy)(gs_texture_t *tex);
	uint32_t (*gs_texture_get_width)(const gs_texture_t *tex);
	uint32_t (*gs_texture_get_height)(const gs_texture_t *tex);
	enum gs_color_format (*gs_texture_get_color_format)(
			const gs_texture_t *tex);
	bool     (*gs_texture_map)(gs_texture_t *tex, uint8_t **ptr,
			uint32_t *linesize);
	void     (*gs_texture_unmap)(gs_texture_t *tex);
	bool     (*gs_texture_is_rect)(const gs_texture_t *tex);
	void    *(*gs_texture_get_obj)(const gs_texture_t *tex);

	void     (*gs_cubetexture_destroy)(gs_texture_t *cubetex);
	uint32_t (*gs_cubetexture_get_size)(const gs_texture_t *cubetex);
	enum gs_color_format (*gs_cubetexture_get_color_format)(
			const gs_texture_t *cubetex);

	void     (*gs_voltexture_destroy)(gs_texture_t *voltex);
	uint32_t (*gs_voltexture_get_width)(const gs_texture_t *voltex);
	uint32_t (*gs_voltexture_get_height)(const gs_texture_t *voltex);
	uint32_t (*gs_voltexture_get_depth)(const gs_texture_t *voltex);
	enum gs_color_format (*gs_voltexture_get_color_format)(
			const gs_texture_t *voltex);

	void     (*gs_stagesurface_destroy)(gs_stagesurf_t *stagesurf);
	uint32_t (*gs_stagesurface_get_width)(const gs_stagesurf_t *stagesurf);
	uint32_t (*gs_stagesurface_get_height)(const gs_stagesurf_t *stagesurf);
	enum gs_color_format (*gs_stagesurface_get_color_format)(
			const gs_stagesurf_t *stagesurf);
	bool     (*gs_stagesurface_map)(gs_stagesurf_t *stagesurf,
			uint8_t **data, uint32_t *linesize);
	void     (*gs_stagesurface_unmap)(gs_stagesurf_t *stagesurf);

	void (*gs_zstencil_destroy)(gs_zstencil_t *zstencil);

	void (*gs_samplerstate_destroy)(gs_samplerstate_t *samplerstate);

	void (*gs_vertexbuffer_destroy)(gs_vertbuffer_t *vertbuffer);
	void (*gs_vertexbuffer_flush)(gs_vertbuffer_t *vertbuffer);
	struct gs_vb_data *(*gs_vertexbuffer_get_data)(
			const gs_vertbuffer_t *vertbuffer);

	void   (*gs_indexbuffer_destroy)(gs_indexbuffer_t *indexbuffer);
	void   (*gs_indexbuffer_flush)(gs_indexbuffer_t *indexbuffer);
	void  *(*gs_indexbuffer_get_data)(const gs_indexbuffer_t *indexbuffer);
	size_t (*gs_indexbuffer_get_num_indices)(
			const gs_indexbuffer_t *indexbuffer);
	enum gs_index_type (*gs_indexbuffer_get_type)(
			const gs_indexbuffer_t *indexbuffer);

	void (*gs_shader_destroy)(gs_shader_t *shader);
	int (*gs_shader_get_num_params)(const gs_shader_t *shader);
	gs_sparam_t *(*gs_shader_get_param_by_idx)(gs_shader_t *shader,
			uint32_t param);
	gs_sparam_t *(*gs_shader_get_param_by_name)(gs_shader_t *shader,
			const char *name);
	gs_sparam_t *(*gs_shader_get_viewproj_matrix)(
			const gs_shader_t *shader);
	gs_sparam_t *(*gs_shader_get_world_matrix)(const gs_shader_t *shader);
	void (*gs_shader_get_param_info)(const gs_sparam_t *param,
			struct gs_shader_param_info *info);
	void (*gs_shader_set_bool)(gs_sparam_t *param, bool val);
	void (*gs_shader_set_float)(gs_sparam_t *param, float val);
	void (*gs_shader_set_int)(gs_sparam_t *param, int val);
	void (*gs_shader_set_matrix3)(gs_sparam_t *param,
			const struct matrix3 *val);
	void (*gs_shader_set_matrix4)(gs_sparam_t *param,
			const struct matrix4 *val);
	void (*gs_shader_set_vec2)(gs_sparam_t *param, const struct vec2 *val);
	void (*gs_shader_set_vec3)(gs_sparam_t *param, const struct vec3 *val);
	void (*gs_shader_set_vec4)(gs_sparam_t *param, const struct vec4 *val);
	void (*gs_shader_set_texture)(gs_sparam_t *param, gs_texture_t *val);
	void (*gs_shader_set_val)(gs_sparam_t *param, const void *val,
			size_t size);
	void (*gs_shader_set_default)(gs_sparam_t *param);

#ifdef __APPLE__
	/* OSX/Cocoa specific functions */
	gs_texture_t *(*device_texture_create_from_iosurface)(gs_device_t *dev,
			void *iosurf);
	bool (*gs_texture_rebind_iosurface)(gs_texture_t *texture,
			void *iosurf);

#elif _WIN32
	bool (*device_gdi_texture_available)(void);
	bool (*device_shared_texture_available)(void);

	bool (*device_get_duplicator_monitor_info)(gs_device_t *device,
			int monitor_idx, struct gs_monitor_info *monitor_info);

	gs_duplicator_t *(*device_duplicator_create)(gs_device_t *device,
			int monitor_idx);
	void (*gs_duplicator_destroy)(gs_duplicator_t *duplicator);

	bool (*gs_duplicator_update_frame)(gs_duplicator_t *duplicator);
	gs_texture_t *(*gs_duplicator_get_texture)(gs_duplicator_t *duplicator);

	gs_texture_t *(*device_texture_create_gdi)(gs_device_t *device,
			uint32_t width, uint32_t height);

	void *(*gs_texture_get_dc)(gs_texture_t *gdi_tex);
	void (*gs_texture_release_dc)(gs_texture_t *gdi_tex);

	gs_texture_t *(*device_texture_open_shared)(gs_device_t *device,
				uint32_t handle);
#endif
};

struct blend_state {
	bool               enabled;
	enum gs_blend_type src_c;
	enum gs_blend_type dest_c;
	enum gs_blend_type src_a;
	enum gs_blend_type dest_a;
};

struct graphics_subsystem {
	void                   *module;
	gs_device_t            *device;
	struct gs_exports      exports;

	DARRAY(struct gs_rect) viewport_stack;

	DARRAY(struct matrix4) matrix_stack;
	size_t                 cur_matrix;

	struct matrix4         projection;
	struct gs_effect       *cur_effect;

	gs_vertbuffer_t        *sprite_buffer;

	bool                   using_immediate;
	struct gs_vb_data      *vbd;
	gs_vertbuffer_t        *immediate_vertbuffer;
	DARRAY(struct vec3)    verts;
	DARRAY(struct vec3)    norms;
	DARRAY(uint32_t)       colors;
	DARRAY(struct vec2)    texverts[16];

	pthread_mutex_t        effect_mutex;
	struct gs_effect       *first_effect;

	pthread_mutex_t        mutex;
	volatile long          ref;

	struct blend_state     cur_blend_state;
	DARRAY(struct blend_state) blend_state_stack;
};
