#include <obs-module.h>
#include <media-io/audio-math.h>
#include <math.h>

#define do_log(level, format, ...) \
	blog(level, "[gain filter: '%s'] " format, \
			obs_source_get_name(gf->context), ##__VA_ARGS__)

#define warn(format, ...)  do_log(LOG_WARNING, format, ##__VA_ARGS__)
#define info(format, ...)  do_log(LOG_INFO,    format, ##__VA_ARGS__)

#define S_GAIN_DB                      "db"

#define MT_ obs_module_text
#define TEXT_GAIN_DB                   MT_("Gain.GainDB")

struct gain_data {
	obs_source_t *context;
	float multiple;
};

static const char *gain_name(void *unused)
{
	UNUSED_PARAMETER(unused);
	return obs_module_text("Gain");
}

static void gain_destroy(void *data)
{
	struct gain_data *gf = data;
	bfree(gf);
}

static void gain_update(void *data, obs_data_t *s)
{
	struct gain_data *gf = data;
	double val = obs_data_get_double(s, S_GAIN_DB);

	gf->multiple = db_to_mul((float)val);
}

static void *gain_create(obs_data_t *settings, obs_source_t *filter)
{
	struct gain_data *gf = bzalloc(sizeof(*gf));
	gf->context = filter;
	gain_update(gf, settings);
	return gf;
}

static struct obs_audio_data *gain_filter_audio(void *data,
		struct obs_audio_data *audio)
{
	struct gain_data *gf = data;

	float *adata[2] = {(float*)audio->data[0], (float*)audio->data[1]};
	const float multiple = gf->multiple;

	for (size_t c = 0; c < 2; c++) {
		if (audio->data[c]) {
			for (size_t i = 0; i < audio->frames; i++) {
				adata[c][i] *= multiple;
			}
		}
	}

	return audio;
}

static void gain_defaults(obs_data_t *s)
{
	obs_data_set_default_double(s, S_GAIN_DB, 0.0f);
}

static obs_properties_t *gain_properties(void *data)
{
	obs_properties_t *ppts = obs_properties_create();

	obs_properties_add_float_slider(ppts, S_GAIN_DB, TEXT_GAIN_DB,
			-30.0, 30.0, 0.1);

	UNUSED_PARAMETER(data);
	return ppts;
}

struct obs_source_info gain_filter = {
	.id = "gain_filter",
	.type = OBS_SOURCE_TYPE_FILTER,
	.output_flags = OBS_SOURCE_AUDIO,
	.get_name = gain_name,
	.create = gain_create,
	.destroy = gain_destroy,
	.update = gain_update,
	.filter_audio = gain_filter_audio,
	.get_defaults = gain_defaults,
	.get_properties = gain_properties,
};
