#define _CRT_SECURE_NO_WARNINGS
#include <dxgi.h>

#include "../d3d8-api/d3d8.h"
#include "graphics-hook.h"
#include "../funchook.h"

typedef HRESULT(STDMETHODCALLTYPE *reset_t)(IDirect3DDevice8*,
		D3DPRESENT_PARAMETERS*);
typedef HRESULT(STDMETHODCALLTYPE *present_t)(IDirect3DDevice8*,
		CONST RECT*, CONST RECT*, HWND, CONST RGNDATA*);

static struct func_hook present;
static struct func_hook reset;

struct d3d8_data {
	HMODULE                        d3d8;
	uint32_t                       cx;
	uint32_t                       cy;
	D3DFORMAT                      d3d8_format;
	DXGI_FORMAT                    dxgi_format;

	struct shmem_data              *shmem_info;
	HWND                           window;
	uint32_t                       pitch;
	IDirect3DSurface8              *copy_surfaces[NUM_BUFFERS];
	bool                           surface_locked[NUM_BUFFERS];
	int                            cur_surface;
	int                            copy_wait;
};

static d3d8_data data = {};

static DXGI_FORMAT d3d8_to_dxgi_format(D3DFORMAT format)
{
	switch ((unsigned long)format) {
	case D3DFMT_X1R5G5B5:
	case D3DFMT_A1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
	case D3DFMT_R5G6B5:   return DXGI_FORMAT_B5G6R5_UNORM;
	case D3DFMT_A8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
	case D3DFMT_X8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM;
	}

	return DXGI_FORMAT_UNKNOWN;
}

static IDirect3DSurface8 *d3d8_get_backbuffer(IDirect3DDevice8 *device)
{
	IDirect3DSurface8 *backbuffer;
	HRESULT hr;

	hr = device->GetRenderTarget(&backbuffer);
	if (FAILED(hr)) {
		hlog_hr("d3d8_get_backbuffer: Failed to get backbuffer", hr);
		backbuffer = nullptr;
	}

	return backbuffer;
}

static bool d3d8_get_window_handle(IDirect3DDevice8 *device)
{
	D3DDEVICE_CREATION_PARAMETERS parameters;
	HRESULT hr;
	hr = device->GetCreationParameters(&parameters);
	if (FAILED(hr)) {
		hlog_hr("d3d8_get_window_handle: Failed to get "
				"device creation parameters", hr);
		return false;
	}

	data.window = parameters.hFocusWindow;

	return true;
}

static bool d3d8_init_format_backbuffer(IDirect3DDevice8 *device)
{
	IDirect3DSurface8 *backbuffer;
	D3DSURFACE_DESC desc;
	HRESULT hr;

	if (!d3d8_get_window_handle(device))
		return false;

	backbuffer = d3d8_get_backbuffer(device);
	if (!backbuffer)
		return false;

	hr = backbuffer->GetDesc(&desc);
	backbuffer->Release();
	if (FAILED(hr)) {
		hlog_hr("d3d8_init_format_backbuffer: Failed to get "
				"backbuffer descriptor", hr);
		return false;
	}

	data.d3d8_format = desc.Format;
	data.dxgi_format = d3d8_to_dxgi_format(desc.Format);
	data.cx = desc.Width;
	data.cy = desc.Height;

	return true;
}

static bool d3d8_shmem_init_buffer(IDirect3DDevice8 *device, int idx)
{
	HRESULT hr;

	hr = device->CreateImageSurface(data.cx, data.cy,
			data.d3d8_format, &data.copy_surfaces[idx]);
	if (FAILED(hr)) {
		hlog_hr("d3d8_shmem_init_buffer: Failed to create surface", hr);
		return false;
	}

	if (idx == 0) {
		D3DLOCKED_RECT rect;
		hr = data.copy_surfaces[0]->LockRect(&rect, nullptr,
				D3DLOCK_READONLY);
		if (FAILED(hr)) {
			hlog_hr("d3d8_shmem_init_buffer: Failed to lock buffer", hr);
			return false;
		}

		data.pitch = rect.Pitch;
		data.copy_surfaces[0]->UnlockRect();
	}

	return true;
}

static bool d3d8_shmem_init(IDirect3DDevice8 *device)
{
	for (int i = 0; i < NUM_BUFFERS; i++) {
		if (!d3d8_shmem_init_buffer(device, i)) {
			return false;
		}
	}
	if (!capture_init_shmem(&data.shmem_info, data.window, data.cx, data.cy,
				data.cx, data.cy, data.pitch, data.dxgi_format,
				false)) {
		return false;
	}

	hlog("d3d8 memory capture successfull");
	return true;
}

static void d3d8_free()
{
	capture_free();

	for (size_t i = 0; i < NUM_BUFFERS; i++) {
		if (data.copy_surfaces[i]) {
			if (data.surface_locked[i])
				data.copy_surfaces[i]->UnlockRect();
			data.copy_surfaces[i]->Release();
		}
	}

	memset(&data, 0, sizeof(data));

	hlog("----------------- d3d8 capture freed -----------------");
}

static void d3d8_init(IDirect3DDevice8 *device)
{
	data.d3d8 = get_system_module("d3d8.dll");

	if (!d3d8_init_format_backbuffer(device))
		return;

	if (!d3d8_shmem_init(device))
		d3d8_free();
}

static void d3d8_shmem_capture_copy(int idx)
{
	IDirect3DSurface8 *target = data.copy_surfaces[idx];
	D3DLOCKED_RECT rect;
	HRESULT hr;

	if (data.surface_locked[idx])
		return;

	hr = target->LockRect(&rect, nullptr, D3DLOCK_READONLY);
	if (SUCCEEDED(hr)) {
		shmem_copy_data(idx, rect.pBits);
	}
}

static void d3d8_shmem_capture(IDirect3DDevice8 *device,
		IDirect3DSurface8 *backbuffer)
{
	int cur_surface;
	int next_surface;
	HRESULT hr;

	cur_surface = data.cur_surface;
	next_surface = (cur_surface == NUM_BUFFERS - 1) ? 0 : cur_surface + 1;

	if (data.copy_wait < NUM_BUFFERS - 1) {
		data.copy_wait++;
	} else {
		IDirect3DSurface8 *src = backbuffer;
		IDirect3DSurface8 *dst = data.copy_surfaces[cur_surface];

		if (shmem_texture_data_lock(next_surface)) {
			dst->UnlockRect();
			data.surface_locked[next_surface] = false;
			shmem_texture_data_unlock(next_surface);
		}

		hr = device->CopyRects(src, nullptr, 0, dst, nullptr);
		if (SUCCEEDED(hr)) {
			d3d8_shmem_capture_copy(cur_surface);
		}
	}

	data.cur_surface = next_surface;
}

static void d3d8_capture(IDirect3DDevice8 *device,
		IDirect3DSurface8 *backbuffer)
{
	if (capture_should_stop()) {
		d3d8_free();
	}
	if (capture_should_init()) {
		d3d8_init(device);
	}
	if (capture_ready()) {
		d3d8_shmem_capture(device, backbuffer);
	}
}


static HRESULT STDMETHODCALLTYPE hook_reset(IDirect3DDevice8 *device,
		D3DPRESENT_PARAMETERS *parameters)
{
	HRESULT hr;

	if (capture_active())
		d3d8_free();

	unhook(&reset);
	reset_t call = (reset_t)reset.call_addr;
	hr = call(device, parameters);
	rehook(&reset);

	return hr;
}

static bool hooked_reset = false;

static void setup_reset_hooks(IDirect3DDevice8 *device)
{
	uintptr_t *vtable = *(uintptr_t**)device;

	hook_init(&reset, (void*)vtable[14], (void*)hook_reset,
			"IDirect3DDevice8::Reset");
	rehook(&reset);

	hooked_reset = true;
}

static HRESULT STDMETHODCALLTYPE hook_present(IDirect3DDevice8 *device,
		CONST RECT *src_rect, CONST RECT *dst_rect,
		HWND override_window, CONST RGNDATA *dirty_region)
{
	IDirect3DSurface8 *backbuffer;
	HRESULT hr;

	if (!hooked_reset)
		setup_reset_hooks(device);

	backbuffer = d3d8_get_backbuffer(device);
	if (backbuffer) {
		d3d8_capture(device, backbuffer);
		backbuffer->Release();
	}

	unhook(&present);
	present_t call = (present_t)present.call_addr;
	hr = call(device, src_rect, dst_rect, override_window, dirty_region);
	rehook(&present);

	return hr;
}

typedef IDirect3D8 *(WINAPI *d3d8create_t)(UINT);

static bool manually_get_d3d8_present_addr(HMODULE d3d8_module,
		void **present_addr)
{
	d3d8create_t create;
	D3DPRESENT_PARAMETERS pp;
	HRESULT hr;

	IDirect3DDevice8 *device;
	IDirect3D8 *d3d8;

	hlog("D3D8 value invalid, manually obtaining");

	create = (d3d8create_t)GetProcAddress(d3d8_module, "Direct3DCreate8");
	if (!create) {
		hlog("Failed to load Direct3DCreate8");
		return false;
	}

	d3d8 = create(D3D_SDK_VERSION);
	if (!d3d8) {
		hlog("Failed to create D3D8 context");
		return false;
	}

	memset(&pp, 0, sizeof(pp));
	pp.Windowed                 = true;
	pp.SwapEffect               = D3DSWAPEFFECT_FLIP;
	pp.BackBufferFormat         = D3DFMT_A8R8G8B8;
	pp.BackBufferWidth          = 2;
	pp.BackBufferHeight         = 2;
	pp.BackBufferCount          = 1;
	pp.hDeviceWindow            = dummy_window;

	hr = d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
			dummy_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp,
			&device);
	d3d8->Release();

	if (SUCCEEDED(hr)) {
		uintptr_t *vtable = *(uintptr_t**)device;
		*present_addr = (void*)vtable[15];

		device->Release();
	} else {
		hlog("Failed to create D3D8 device");
		return false;
	}

	return true;
}

bool hook_d3d8(void)
{
	HMODULE d3d8_module = get_system_module("d3d8.dll");
	uint32_t d3d8_size;
	void *present_addr = nullptr;

	if (!d3d8_module) {
		return false;
	}

	d3d8_size = module_size(d3d8_module);

	if (global_hook_info->offsets.d3d8.present < d3d8_size) {
		present_addr = get_offset_addr(d3d8_module,
				global_hook_info->offsets.d3d8.present);
	} else {
		if (!dummy_window) {
			return false;
		}

		if (!manually_get_d3d8_present_addr(d3d8_module,
					&present_addr)) {
			hlog("Failed to get D3D8 value");
			return true;
		}
	}

	if (!present_addr) {
		hlog("Invalid D3D8 value");
		return true;
	}

	hook_init(&present, present_addr, (void*)hook_present,
			"IDirect3DDevice8::Present");

	rehook(&present);

	hlog("Hooked D3D8");
	return true;
}
