# scipy.spatial.transform.Rotation.from_quat

Rotation.from_quat()

  Initialize from quaternions.

  3D rotations can be represented using unit-norm quaternions [1].

  Parameters
    quat array_like, shape (N, 4) or (4,)

      Each row is a (possibly non-unit norm) quaternion in scalar-last (x, y, z, w) format. Each quaternion will be normalized to unit norm.

  Returns
    rotation `Rotation` instance

      Object containing the rotations represented by input quaternions.

  References

  1

    https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation

  Examples

      >>> from scipy.spatial.transform import Rotation as R

  Initialize a single rotation:

      >>> r = R.from_quat([1, 0, 0, 0])
      >>> r.as_quat()
      array([1., 0., 0., 0.])
      >>> r.as_quat().shape
      (4,)

  Initialize multiple rotations in a single object:

      >>> r = R.from_quat([
      ... [1, 0, 0, 0],
      ... [0, 0, 0, 1]
      ... ])
      >>> r.as_quat()
      array([[1., 0., 0., 0.],
             [0., 0., 0., 1.]])
      >>> r.as_quat().shape
      (2, 4)

  It is also possible to have a stack of a single rotation:

      >>> r = R.from_quat([[0, 0, 0, 1]])
      >>> r.as_quat()
      array([[0., 0., 0., 1.]])
      >>> r.as_quat().shape
      (1, 4)

  Quaternions are normalized before initialization.

      >>> r = R.from_quat([0, 0, 1, 1])
      >>> r.as_quat()
      array([0.        , 0.        , 0.70710678, 0.70710678])