/********************************************************************

    G-Stream (c)2002 Oriental Soft Japan

    Are 'Oriental Soft Japan' actually a Korean company?

    Hyperstone based hardware

    Simple Sprites (16x16x8bpp tiles)
    3 Simple Tilemaps (32x32x8bpp tiles)

    todo: sprite lag (sprites need buffering?)
          sound banking

    CPU:  E1-32XT
    Sound: 2x AD-65 (OKIM6295 clone)

    Xtals: 1.000Mhz (near AD-65a)
           16.000Mhz (near E1-32XT / u56.bin)

           27.000Mhz (near GFX Section & 54.000Mhz)
           54.000Mhz (near GFX Section & 27.000Mhz)

    notes:

    cpu #0 (PC=00002C34): unmapped program memory dword read from 515ECE48 & FFFFFFFF
     what is this, buggy code?

    Is there a problem with the OKI status reads for the AD-65 clone? the game reads
    the status register all the time, causing severe slowdown etc, might be related to
    bad OKI banking tho.

    ---

    Dump Notes:::

    G-Stream 2020, 2002 Oriental Soft Japan

    Shooter from Oriental soft, heavy influence from XII Stag
    as well as Trizeal. Three weapons may be carried and their
    power controlled by picking up capsules of a specific colour.

    Three capsule types:
    . Red   - Vulcan
    . Green - Missiles
    . Blue  - Laser

    Points are awarded by picking up medals which are released
    from shot down enemies. The medal value and appearance is
    increased as long as you don't miss any.

    When enough medals have been picked up a "void" bomb becomes
    available which when released (hold down main shot) will create
    a circular "void". Enemy bullets which hit this "void" are transformed
    into medals. If you place your ship inside this "void" it becomes
    invulnerable like in XII Stag.

    The game is powered by a HyperStone E1-32XT. A battery on the PCB
    saves hi-scores. Hi-Scores can be reset by toggling switch S2.

    Documentation:

    Name                 Size     CRC32
    ----------------------------------------
    g-stream_demo.jpg     195939  0x37984e02
    g-stream_title.jpg    152672  0xf7b9bfd3
    g-stream_pcb.jpg     2563664  0x5ec864f3

    Name          Size     CRC32         Chip Type
    ---------------------------------------------
    gs_prg_02.bin 2097152  0x2f8a6bea    27C160
    gs_gr_01.bin  2097152  0xb82cfab8    27C160
    gs_gr_02.bin  2097152  0x37e19cbd    27C160
    gs_gr_03.bin  2097152  0x1a3b2b11    27C160
    gs_gr_04.bin  2097152  0xa4e8906c    27C160
    gs_gr_05.bin  2097152  0xef283a73    27C160
    gs_gr_06.bin  2097152  0xd4e3a2b2    27C160
    gs_gr_07.bin  2097152  0x84e66fe1    27C160
    gs_gr_08.bin  2097152  0xabd0d6aa    27C160
    gs_gr_09.bin  2097152  0xf2c4fd77    27C160
    gs_gr_10.bin  2097152  0xd696d15d    27C160
    gs_gr_11.bin  2097152  0x946d71d1    27C160
    gs_gr_12.bin  2097152  0x94b56e4e    27C160
    gs_gr_13.bin  2097152  0x7daaeff0    27C160
    gs_gr_14.bin  2097152  0x6bd2a1e1    27C160
    gs_snd_01.bin  524288  0x79b64d3f    27C040
    gs_snd_02.bin  524288  0xe49ed92c    27C040
    gs_snd_03.bin  524288  0x2bfff4ac    27C040
    gs_snd_04.bin  524288  0xb259de3b    27C040
    u56.bin        524288  0x0d0c6a38    27C040

    . Board supplied by Tormod
    . Board dumped by Tormod

*********************************************************************/

#include "driver.h"
#include "cpu/e132xs/e132xs.h"
#include "sound/okim6295.h"

static UINT32 *gstream_vram;
static UINT32 *gstream_workram;

static tilemap *gstream_tilemap1;
static tilemap *gstream_tilemap2;
static tilemap *gstream_tilemap3;

static UINT32 tilemap1_scrollx, tilemap2_scrollx, tilemap3_scrollx;
static UINT32 tilemap1_scrolly, tilemap2_scrolly, tilemap3_scrolly;

static CUSTOM_INPUT( gstream_mirror_service_r )
{
	int result;

	/* PORT_SERVICE_NO_TOGGLE */
	result = (input_port_read(field->port->machine, "IN0") & 0x8000) >> 15;

	return ~result;
}

static CUSTOM_INPUT( gstream_mirror_r )
{
	int result;

	/* IPT_COIN1 */
	result  = ((input_port_read(field->port->machine, "IN0") & 0x200) >>  9)<<0;
	/* IPT_COIN2 */
	result |= ((input_port_read(field->port->machine, "IN1") & 0x200) >>  9)<<1;
	/* IPT_START1 */
	result |= ((input_port_read(field->port->machine, "IN0") & 0x400) >> 10)<<2;
	/* IPT_START2 */
	result |= ((input_port_read(field->port->machine, "IN1") & 0x400) >> 10)<<3;
	/* PORT_SERVICE_NO_TOGGLE */
	result |= ((input_port_read(field->port->machine, "IN0") & 0x8000) >> 15)<<6;

	return ~result;
}


static WRITE32_HANDLER( gstream_palette_w )
{
	COMBINE_DATA(&paletteram32[offset]);

	palette_set_color_rgb(space->machine,offset*2,pal5bit(paletteram32[offset] >> (0+16)),
		                             pal5bit(paletteram32[offset] >> (6+16)),
									 pal5bit(paletteram32[offset] >> (11+16)));


	palette_set_color_rgb(space->machine,offset*2+1,pal5bit(paletteram32[offset] >> (0)),
		                             pal5bit(paletteram32[offset] >> (6)),
									 pal5bit(paletteram32[offset] >> (11)));
}

static WRITE32_HANDLER( gstream_vram_w )
{
	COMBINE_DATA(&gstream_vram[offset]);

	if (ACCESSING_BITS_24_31)
	{
		if (offset>=0x000/4 && offset<0x400/4)
		{
			tilemap_mark_tile_dirty(gstream_tilemap1,offset-(0x000/4));
		}
		else if (offset>=0x400/4 && offset<0x800/4)
		{
			tilemap_mark_tile_dirty(gstream_tilemap2,offset-(0x400/4));
		}
		else if (offset>=0x800/4 && offset<0xc00/4)
		{
			tilemap_mark_tile_dirty(gstream_tilemap3,offset-(0x800/4));
		}
	}
}

static WRITE32_HANDLER( gstream_tilemap1_scrollx_w ) { tilemap1_scrollx = data; }
static WRITE32_HANDLER( gstream_tilemap1_scrolly_w ) { tilemap1_scrolly = data; }
static WRITE32_HANDLER( gstream_tilemap2_scrollx_w ) { tilemap2_scrollx = data; }
static WRITE32_HANDLER( gstream_tilemap2_scrolly_w ) { tilemap2_scrolly = data; }
static WRITE32_HANDLER( gstream_tilemap3_scrollx_w ) { tilemap3_scrollx = data; }
static WRITE32_HANDLER( gstream_tilemap3_scrolly_w ) { tilemap3_scrolly = data; }

static ADDRESS_MAP_START( gstream_32bit_map, ADDRESS_SPACE_PROGRAM, 32 )
	AM_RANGE(0x00000000, 0x003FFFFF) AM_RAM AM_BASE(&gstream_workram) // work ram
//  AM_RANGE(0x40000000, 0x40FFFFFF) AM_RAM // ?? lots of data gets copied here if present, but game runs without it??
	AM_RANGE(0x80000000, 0x80003FFF) AM_RAM_WRITE(gstream_vram_w) AM_BASE(&gstream_vram) // video ram
	AM_RANGE(0x4E000000, 0x4E1FFFFF) AM_ROM AM_REGION("user2",0) // main game rom
	AM_RANGE(0x4F000000, 0x4F000003) AM_WRITE(gstream_tilemap3_scrollx_w)
	AM_RANGE(0x4F200000, 0x4F200003) AM_WRITE(gstream_tilemap3_scrolly_w)
	AM_RANGE(0x4F400000, 0x4F406FFF) AM_RAM_WRITE(gstream_palette_w) AM_BASE(&paletteram32)
	AM_RANGE(0x4F800000, 0x4F800003) AM_WRITE(gstream_tilemap1_scrollx_w)
	AM_RANGE(0x4FA00000, 0x4FA00003) AM_WRITE(gstream_tilemap1_scrolly_w)
	AM_RANGE(0x4FC00000, 0x4FC00003) AM_WRITE(gstream_tilemap2_scrollx_w)
	AM_RANGE(0x4FE00000, 0x4FE00003) AM_WRITE(gstream_tilemap2_scrolly_w)
	AM_RANGE(0xFFC00000, 0xFFC01FFF) AM_RAM AM_BASE(&generic_nvram32) AM_SIZE(&generic_nvram_size) // Backup RAM
	AM_RANGE(0xFFF80000, 0xFFFFFFFF) AM_ROM AM_REGION("user1",0) // boot rom
ADDRESS_MAP_END

static WRITE32_HANDLER( gstream_oki_banking_w )
{
	/* OKI BANKING  (still far from perfect, based on game behaviour)

    The two okis can indifferently play music or samples and are switched on the fly during game
    This is a preliminary table of the banks:

    BANK    MUSIC   SAMPLES
     0         X
     1    X
     2    X
     3    X
     4         X
     5    X
     6    X
     7    X

    Two nibbles are used in this handler: (data & 0xf) and ((data >> 4) & 0xf)
    The values for the first nibble are the followings and should map the 8 oki banks:
    - 0x6, 0x7, 0x9, 0xa, 0xb, 0xd, 0xe, 0xf
    The values for the second nibble are the followings and should probably be used too:
    - 0x6, 0x9, 0xa

    Same values are redudant, for example:
    level 2: data = 0x99
    level 6: data = 0x99
    (this means same background music for the two levels - it could be correct, though)

    Also with current implementation, using only (data & 0xf), we have to force some values
    manually, because the correspondent places in the table are already used

    Musics order is completely guessed but close to what the original PCB game should be */

	static const int bank_table_0[16] = { -1, -1, -1, -1, -1, -1, 0, 0, -1, 6, 0, 5, -1, 0, 0, 0 };
	static const int bank_table_1[16] = { -1, -1, -1, -1, -1, -1, 2, 2, -1, 0, 0, 4, -1, 1, 1, 1 };

	static int bank_0 = 0;
	static int bank_1 = 0;

	//popmessage("oki_0 banking value = %X\noki_1 banking value = %X\n",data & 0xf,(data >> 4) & 0xf);

	bank_0 = bank_table_0[data & 0xf];
	bank_1 = bank_table_1[data & 0xf];		// (data >> 4) & 0xf ??

	/* some values are already used in the table, so we force them manually */
	if ((data == 0x6f) || (data == 0x6e))
	{
		bank_0 = 0; 	// level 3b-5a samples
		bank_1 = 6;		// level 3b-5a music
	}

	if (data == 0x9b)
	{
		bank_0 = 7;		// level 7 music
		bank_1 = 0;		// level 7 samples
	}

	if (data == 0x9f)
	{
		bank_0 = 0;		// end sequence samples
		bank_1 = 3;		// end sequence music
	}

	okim6295_set_bank_base(devtag_get_device(space->machine, "oki1"), bank_0 * 0x40000);
	okim6295_set_bank_base(devtag_get_device(space->machine, "oki2"), bank_1 * 0x40000);
}

static WRITE32_HANDLER( gstream_oki_4040_w )
{
	// data == 0 or data == 0x81
}

static ADDRESS_MAP_START( gstream_io, ADDRESS_SPACE_IO, 32 )
	AM_RANGE(0x4000, 0x4003) AM_READ_PORT("IN0")
	AM_RANGE(0x4010, 0x4013) AM_READ_PORT("IN1")
	AM_RANGE(0x4020, 0x4023) AM_READ_PORT("IN2") 	// extra coin switches etc
	AM_RANGE(0x4030, 0x4033) AM_WRITE(gstream_oki_banking_w) 	// oki banking
	AM_RANGE(0x4040, 0x4043) AM_WRITE(gstream_oki_4040_w) 	// ??
	AM_RANGE(0x4050, 0x4053) AM_DEVREADWRITE8("oki2", okim6295_r, okim6295_w, 0x000000ff) 	// music and samples
	AM_RANGE(0x4060, 0x4063) AM_DEVREADWRITE8("oki1", okim6295_r, okim6295_w, 0x000000ff) 	// music and samples
ADDRESS_MAP_END

static INPUT_PORTS_START( gstream )
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x7000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_SERVICE_NO_TOGGLE( 0x8000, IP_ACTIVE_LOW )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE2 )
	PORT_BIT( 0x7000, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SPECIAL )	PORT_CUSTOM(gstream_mirror_service_r, NULL)

	PORT_START("IN2")
	PORT_BIT( 0x004f, IP_ACTIVE_LOW, IPT_SPECIAL )	PORT_CUSTOM(gstream_mirror_r, NULL)
	PORT_BIT( 0xffb0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END


static const gfx_layout layout16x16 =
{
	16,16,
	RGN_FRAC(1,1),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ 0,8,16,24, 32,40,48,56, 64,72,80,88 ,96,104,112,120 },
	{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128,9*128,10*128,11*128,12*128,13*128,14*128,15*128 },
	16*128,
};

static const gfx_layout layout32x32 =
{
	32,32,
	RGN_FRAC(1,1),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ 0,   8,   16,  24,  32,  40,  48,  56,
	  64,  72,  80,  88,  96,  104, 112, 120,
	  128, 136, 144, 152, 160, 168, 176, 184,
	  192, 200, 208, 216, 224, 232, 240, 248 },
	{ 0*256,  1*256,  2*256,  3*256,  4*256,  5*256,  6*256,  7*256,
	  8*256,  9*256,  10*256, 11*256, 12*256, 13*256, 14*256, 15*256,
      16*256, 17*256, 18*256, 19*256, 20*256, 21*256, 22*256, 23*256,
	  24*256, 25*256, 26*256, 27*256, 28*256, 29*256, 30*256, 31*256,
	},
	32*256,
};

static GFXDECODE_START( gstream )
 	GFXDECODE_ENTRY( "gfx2", 0, layout32x32, 0, 0x80 )
 	GFXDECODE_ENTRY( "gfx1", 0, layout16x16, 0, 0x80 )
GFXDECODE_END



static TILE_GET_INFO( get_gs1_tile_info )
{
	int tileno, palette;
	tileno  = (gstream_vram[tile_index+0x000/4]&0x0fff0000)>>16;
	palette = (gstream_vram[tile_index+0x000/4]&0xc0000000)>>30;
	SET_TILE_INFO(0,tileno,palette+0x10,0);
}

static TILE_GET_INFO( get_gs2_tile_info )
{
	int tileno, palette;
	tileno = (gstream_vram[tile_index+0x400/4]&0x0fff0000)>>16;
	palette =(gstream_vram[tile_index+0x400/4]&0xc0000000)>>30;
	SET_TILE_INFO(0,tileno+0x1000,palette+0x14,0);
}


static TILE_GET_INFO( get_gs3_tile_info )
{
	int tileno, palette;
	tileno = (gstream_vram[tile_index+0x800/4]&0x0fff0000)>>16;
	palette =(gstream_vram[tile_index+0x800/4]&0xc0000000)>>30;
	SET_TILE_INFO(0,tileno+0x2000,palette+0x18,0);
}


static VIDEO_START(gstream)
{
	gstream_tilemap1 = tilemap_create(machine, get_gs1_tile_info,tilemap_scan_rows, 32, 32,16,16);
	gstream_tilemap2 = tilemap_create(machine, get_gs2_tile_info,tilemap_scan_rows, 32, 32,16,16);
	gstream_tilemap3 = tilemap_create(machine, get_gs3_tile_info,tilemap_scan_rows, 32, 32,16,16);

	tilemap_set_transparent_pen(gstream_tilemap1,0);
	tilemap_set_transparent_pen(gstream_tilemap2,0);
}

static VIDEO_UPDATE(gstream)
{
	/* The tilemaps and sprite sre interleaved together.
       Even Words are tilemap tiles
       Odd Words are sprite data

       Sprites start at the top of memory, tilemaps at
       the bottom, but the areas can overlap

       *What seems an actual game bug*
       when a sprite ends up with a negative co-ordinate
       a value of 0xfffffffe gets set in the sprite list.
       this could corrupt the tile value as both words
       are being set ?!
   */

	int i;

	//popmessage("(1) %08x %08x (2) %08x %08x (3) %08x %08x", tilemap1_scrollx, tilemap1_scrolly, tilemap2_scrollx, tilemap2_scrolly, tilemap3_scrollx, tilemap3_scrolly );

	tilemap_set_scrollx( gstream_tilemap3, 0, tilemap3_scrollx>>16 );
	tilemap_set_scrolly( gstream_tilemap3, 0, tilemap3_scrolly>>16 );

	tilemap_set_scrollx( gstream_tilemap1, 0, tilemap1_scrollx>>16 );
	tilemap_set_scrolly( gstream_tilemap1, 0, tilemap1_scrolly>>16 );

	tilemap_set_scrollx( gstream_tilemap2, 0, tilemap2_scrollx>>16 );
	tilemap_set_scrolly( gstream_tilemap2, 0, tilemap2_scrolly>>16 );

	tilemap_draw(bitmap,cliprect,gstream_tilemap3,0,0);
	tilemap_draw(bitmap,cliprect,gstream_tilemap2,0,0);
	tilemap_draw(bitmap,cliprect,gstream_tilemap1,0,0);

	for (i=0x0000/4;i<0x4000/4;i+=4)
	{
		/* Upper bits are used by the tilemaps */
		int code = gstream_vram[i+0] & 0xffff;
		int x    = gstream_vram[i+1] & 0xffff;
		int y    = gstream_vram[i+2] & 0xffff;
		int col  = gstream_vram[i+3] & 0x1f;

		/* co-ordinates are signed */
		if (x & 0x8000) x-=0x10000;
		if (y & 0x8000) y-=0x10000;

		drawgfx(bitmap,screen->machine->gfx[1],code,col,0,0,x-2,y,cliprect,TRANSPARENCY_PEN,0);
	}

	return 0;
}

static MACHINE_DRIVER_START( gstream )
	MDRV_CPU_ADD("maincpu", E132XT, 16000000*4)	/* 4x internal multiplier */
	MDRV_CPU_PROGRAM_MAP(gstream_32bit_map)
	MDRV_CPU_IO_MAP(gstream_io)
	MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(320, 240)
	MDRV_SCREEN_VISIBLE_AREA(0, 319, 0, 239)

	MDRV_PALETTE_LENGTH(0x1000 + 0x400 + 0x400 + 0x400) // sprites + 3 bg layers
	MDRV_GFXDECODE(gstream)

	MDRV_NVRAM_HANDLER(generic_1fill)

	MDRV_VIDEO_START(gstream)
	MDRV_VIDEO_UPDATE(gstream)

	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("oki1", OKIM6295, 1000000) /* 1 Mhz? */
	MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // pin 7 not verified
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)

	MDRV_SOUND_ADD("oki2", OKIM6295, 1000000) /* 1 Mhz? */
	MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // pin 7 not verified
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MACHINE_DRIVER_END

ROM_START( gstream )
	ROM_REGION32_BE( 0x080000, "user1", 0 ) /* Hyperstone CPU Code */
	ROM_LOAD( "u56.bin", 0x000000, 0x080000, CRC(0d0c6a38) SHA1(a810bfc1c9158cccc37710d0ea7268e26e520cc2) )

	ROM_REGION32_BE( 0x200000, "user2", 0 ) /* Hyperstone CPU Code */
	ROM_LOAD16_WORD_SWAP( "gs_prg_02.bin", 0x000000, 0x200000, CRC(2f8a6bea) SHA1(c0a32838f4bd8599f09002139f87562db625c1c5) )

	ROM_REGION( 0x1000000, "gfx1", ROMREGION_DISPOSE )  /* sprite tiles (16x16x8) */
	ROM_LOAD32_WORD( "gs_gr_07.bin", 0x000000, 0x200000, CRC(84e66fe1) SHA1(73d828714f9ed9baffdc06998f5bf3298396fe9c) )
	ROM_LOAD32_WORD( "gs_gr_11.bin", 0x000002, 0x200000, CRC(946d71d1) SHA1(516bd3f4d7f5bce59f0593ed6565114dbd5a4ef0) )
	ROM_LOAD32_WORD( "gs_gr_08.bin", 0x400000, 0x200000, CRC(abd0d6aa) SHA1(dd294bbdda05697df84247257f735ab51bc26ca3) )
	ROM_LOAD32_WORD( "gs_gr_12.bin", 0x400002, 0x200000, CRC(94b56e4e) SHA1(7c3877f993e575326dbd4c2e5d7570747277b20d) )
	ROM_LOAD32_WORD( "gs_gr_09.bin", 0x800000, 0x200000, CRC(f2c4fd77) SHA1(284c850688e3c0fd292a91a53e24fe3436dc4076) )
	ROM_LOAD32_WORD( "gs_gr_13.bin", 0x800002, 0x200000, CRC(7daaeff0) SHA1(5766d9a3a8c0931305424e0089108ce8df7dfe41) )
	ROM_LOAD32_WORD( "gs_gr_10.bin", 0xc00000, 0x200000, CRC(d696d15d) SHA1(85aaa5cdb35f3a8d3266bb8debec0558c860cb53) )
	ROM_LOAD32_WORD( "gs_gr_14.bin", 0xc00002, 0x200000, CRC(6bd2a1e1) SHA1(aedca91643f14ececc101a7708255ce9b1d70f68) )

	ROM_REGION( 0xc00000, "gfx2", ROMREGION_DISPOSE )  /* bg tiles (32x32x8) */
	ROM_LOAD( "gs_gr_01.bin", 0x000000, 0x200000, CRC(b82cfab8) SHA1(08f0eaef5c927fb056c6cc9342e39f445aae9062) )
	ROM_LOAD( "gs_gr_02.bin", 0x200000, 0x200000, CRC(37e19cbd) SHA1(490ebb037fce09100ec4bba3f73ecdf101526641) )
	ROM_LOAD( "gs_gr_03.bin", 0x400000, 0x200000, CRC(1a3b2b11) SHA1(a4b1dc1a9709f8f8f2ab2190d7badc246caa540f) )
	ROM_LOAD( "gs_gr_04.bin", 0x600000, 0x200000, CRC(a4e8906c) SHA1(b285d7697cdaa62014cf65d09a19fcbd6a95bb98) )
	ROM_LOAD( "gs_gr_05.bin", 0x800000, 0x200000, CRC(ef283a73) SHA1(8b598facb344eac33138611abc141a2acb375983) )
	ROM_LOAD( "gs_gr_06.bin", 0xa00000, 0x200000, CRC(d4e3a2b2) SHA1(4577c007172c718bf7ca55a8ccee5455c281026c) )

	ROM_REGION( 0x200000, "oki1", 0 )
	ROM_LOAD( "gs_snd_01.bin", 0x000000, 0x080000, CRC(79b64d3f) SHA1(b2166210d3a3b85b9ace90749a444c881f69d551) )
	ROM_LOAD( "gs_snd_02.bin", 0x080000, 0x080000, CRC(e49ed92c) SHA1(a3d7b3fe93a786a246acf2657d9056398c793078) )
	ROM_LOAD( "gs_snd_03.bin", 0x100000, 0x080000, CRC(2bfff4ac) SHA1(cce1bb3c78b86722c926854c737f9589806012ba) )
	ROM_LOAD( "gs_snd_04.bin", 0x180000, 0x080000, CRC(b259de3b) SHA1(1a64f41d4344fefad5832332f1a7655e23f6b017) )

	ROM_REGION( 0x200000, "oki2", 0 )
	ROM_COPY( "oki1", 0, 0, 0x200000 )
ROM_END

static READ32_HANDLER( gstream_speedup_r )
{
	if (cpu_get_pc(space->cpu)==0xc0001592)
	{
		cpu_eat_cycles(space->cpu, 50);
	}

	return gstream_workram[0xd1ee0/4];
}

static DRIVER_INIT( gstream )
{
	memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xd1ee0, 0xd1ee3, 0, 0, gstream_speedup_r );

}

GAME( 2002, gstream, 0, gstream, gstream, gstream, ROT270, "Oriental Soft Japan", "G-Stream G2020", GAME_IMPERFECT_SOUND )
