#include "driver.h"
#include "profiler.h"
#include "includes/buggychl.h"



UINT8 *buggychl_scrollv,*buggychl_scrollh;
static UINT8 buggychl_sprite_lookup[0x2000];
UINT8 *buggychl_character_ram;

static bitmap_t *tmpbitmap1,*tmpbitmap2;
static int sl_bank,bg_on,sky_on,sprite_color_base,bg_scrollx;



PALETTE_INIT( buggychl )
{
	int i;

	/* arbitrary blue shading for the sky */
	for (i = 0;i < 128;i++)
		palette_set_color(machine,i+128,MAKE_RGB(0,i,2*i));
}




VIDEO_START( buggychl )
{
	tmpbitmap1 = video_screen_auto_bitmap_alloc(machine->primary_screen);
	tmpbitmap2 = video_screen_auto_bitmap_alloc(machine->primary_screen);

	gfx_element_set_source(machine->gfx[0], buggychl_character_ram);
}



WRITE8_HANDLER( buggychl_chargen_w )
{
	if (buggychl_character_ram[offset] != data)
	{
		buggychl_character_ram[offset] = data;
		gfx_element_mark_dirty(space->machine->gfx[0], (offset / 8) & 0xff);
	}
}

WRITE8_HANDLER( buggychl_sprite_lookup_bank_w )
{
	sl_bank = (data & 0x10) << 8;
}

WRITE8_HANDLER( buggychl_sprite_lookup_w )
{
	buggychl_sprite_lookup[offset + sl_bank] = data;
}

WRITE8_HANDLER( buggychl_ctrl_w )
{
/*
    bit7 = lamp
    bit6 = lockout
    bit4 = OJMODE
    bit3 = SKY OFF
    bit2 = /SN3OFF
    bit1 = HINV
    bit0 = VINV
*/

	flip_screen_y_set(space->machine, data & 0x01);
	flip_screen_x_set(space->machine, data & 0x02);

	bg_on = data & 0x04;
	sky_on = data & 0x08;

	sprite_color_base = (data & 0x10) ? 1*16 : 3*16;

	coin_lockout_global_w((~data & 0x40) >> 6);
	set_led_status(0,~data & 0x80);
}

WRITE8_HANDLER( buggychl_bg_scrollx_w )
{
	bg_scrollx = -(data - 0x12);
}




static void draw_sky(bitmap_t *bitmap, const rectangle *cliprect)
{
	int x,y;

	for (y = 0;y < 256;y++)
		for (x = 0;x < 256;x++)
			*BITMAP_ADDR16(bitmap, y, x) = 128 + x/2;
}


static void draw_bg(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
{
	int offs;
	int scroll[256];

	for (offs = 0;offs < 0x400;offs++)
	{
		int code = videoram[0x400+offs];

		int sx = offs % 32;
		int sy = offs / 32;

		if (flip_screen_x_get(machine)) sx = 31 - sx;
		if (flip_screen_y_get(machine)) sy = 31 - sy;

		drawgfx(tmpbitmap1,machine->gfx[0],
				code,
				2,
				flip_screen_x_get(machine),flip_screen_y_get(machine),
				8*sx,8*sy,
				NULL,TRANSPARENCY_NONE,0);
	}

	/* first copy to a temp bitmap doing column scroll */
	for (offs = 0;offs < 256;offs++)
		scroll[offs] = -buggychl_scrollv[offs/8];

	copyscrollbitmap(tmpbitmap2,tmpbitmap1,1,&bg_scrollx,256,scroll,NULL);

	/* then copy to the screen doing row scroll */
	for (offs = 0;offs < 256;offs++)
		scroll[offs] = -buggychl_scrollh[offs];

	copyscrollbitmap_trans(bitmap,tmpbitmap2,256,scroll,0,0,cliprect,32);
}


static void draw_fg(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
{
	int offs;


	for (offs = 0;offs < 0x400;offs++)
	{
		int sx = offs % 32;
		int sy = offs / 32;
		/* the following line is most likely wrong */
		int transp = (bg_on && sx >= 22) ? TRANSPARENCY_NONE : TRANSPARENCY_PEN;

		int code = videoram[offs];

		if (flip_screen_x_get(machine)) sx = 31 - sx;
		if (flip_screen_y_get(machine)) sy = 31 - sy;

		drawgfx(bitmap,machine->gfx[0],
				code,
				0,
				flip_screen_x_get(machine),flip_screen_y_get(machine),
				8*sx,8*sy,
				cliprect,transp,0);
	}
}


static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
{
	int offs;
	const UINT8 *gfx;

	profiler_mark(PROFILER_USER1);

	gfx = memory_region(machine, "gfx2");
	for (offs = 0;offs < spriteram_size;offs += 4)
	{
		int sx,sy,flipy,zoom,ch,x,px,y;
		const UINT8 *lookup;
		const UINT8 *zoomx_rom,*zoomy_rom;


		sx = spriteram[offs+3] - ((spriteram[offs+2] & 0x80) << 1);
		sy = 256-64 - spriteram[offs] + ((spriteram[offs+1] & 0x80) << 1);
		flipy = spriteram[offs+1] & 0x40;
		zoom = spriteram[offs+1] & 0x3f;
		zoomy_rom = gfx + (zoom << 6);
		zoomx_rom = gfx + 0x2000 + (zoom << 3);

		lookup = buggychl_sprite_lookup + ((spriteram[offs+2] & 0x7f) << 6);

		for (y = 0;y < 64;y++)
		{
			int dy = flip_screen_y_get(machine) ? (255 - sy - y) : (sy + y);

			if ((dy & ~0xff) == 0)
			{
				int charline,base_pos;

				charline = zoomy_rom[y] & 0x07;
				base_pos = zoomy_rom[y] & 0x38;
				if (flipy) base_pos ^= 0x38;

				px = 0;
				for (ch = 0;ch < 4;ch++)
				{
					int pos,code,realflipy;
					const UINT8 *pendata;

					pos = base_pos + 2*ch;
					code = 8 * (lookup[pos] | ((lookup[pos+1] & 0x07) << 8));
					realflipy = (lookup[pos+1] & 0x80) ? !flipy : flipy;
					code += (realflipy ? (charline ^ 7) : charline);
					pendata = gfx_element_get_data(machine->gfx[1], code);

					for (x = 0;x < 16;x++)
					{
						int col;

						col = pendata[x];
						if (col)
						{
							int dx = flip_screen_x_get(machine) ? (255 - sx - px) : (sx + px);
							if ((dx & ~0xff) == 0)
								*BITMAP_ADDR16(bitmap, dy, dx) = sprite_color_base + col;
						}

						/* the following line is almost certainly wrong */
						if (zoomx_rom[7-(2*ch+x/8)] & (1 << (x & 7)))
							px++;
					}
				}
			}
		}
	}

	profiler_mark(PROFILER_END);
}


VIDEO_UPDATE( buggychl )
{
	if (sky_on)
		draw_sky(bitmap, cliprect);
	else
		bitmap_fill(bitmap,cliprect,0);

	if (bg_on)
		draw_bg(screen->machine, bitmap, cliprect);

	draw_sprites(screen->machine, bitmap, cliprect);

	draw_fg(screen->machine, bitmap, cliprect);

	return 0;
}
