Copyright © 2001-2003 the xine project team
You are currently looking at a piece of documentation for xine. xine is a free video player. It lives on http://xinehq.de/. Specifically this document goes under the moniker of the "xine Hackers' Guide".
This document should help xine hackers to find their way through xine's architecture and source code. It's a pretty free-form document containing a loose collection of articles describing various aspects of xine's internals. It has been written by a number of people who work on xine themselves and is intended to provide the important concepts and methods used within xine. Readers should not consider this document to be an exhausative description of the internals of xine. As with all projects which provide access, the source-code should be considered the definitive source of information.
This document is being developed in the xine-lib cvs repository within the directory doc/hackersguide/. If you are unsure what to do with the stuff in that directory, please read the README file located there.
New versions of this document can also be obtained from the xine web site: http://xinehq.de/.
All comments, error reports, additional information and criticism
concerning this document should be directed to the xine documentations
mailing list <xine-docs@lists.sourceforge.net>.
Questions about xine hacking in general should be sent to the
developer mailing list <xine-devel@lists.sourceforge.net>.
The following drawing shows the components of xine as outside applications see them. For every component, the functions for creating and destroying it are given. Every other function works in the context it is enclosed in. Functions that facilitate the connection of the individual components are also given.

outside view on xine components
The function are named just to give you an overview of what is actually there. It is all thoroughly documented in the plublic header xine.h, which is the main and preferably the only xine header, clients should include. (xine/xineutils.h and the XML parser might make an exception.)
Details on the OSD feature can be found in the OSD section.
The best way to explain this seems to be actual code. Below you will find a very easy and hopefully self-explaining xine frontend to give you a start.
One important thing to note is that any X11 based xine-lib frontend
must call XInitThreads() before calling the
first Xlib function, because xine will access the display from
within a different thread than the frontend.
/*
** Copyright (C) 2003 Daniel Caujolle-Bert segfault@club-internet.fr
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
**
*/
/*
* compile-command: "gcc -Wall -O2 `xine-config --cflags` `xine-config --libs` -L/usr/X11R6/lib -lX11 -lm -o xinimin xinimin.c"
*/
#include stdio.h
#include string.h
#include math.h
#include X11/X.h
#include X11/Xlib.h
#include X11/Xutil.h
#include X11/keysym.h
#include X11/Xatom.h
#include X11/Xutil.h
#include X11/extensions/XShm.h
#include xine.h
#include xine/xineutils.h
#define MWM_HINTS_DECORATIONS (1L 1)
#define PROP_MWM_HINTS_ELEMENTS 5
typedef struct {
uint32_t flags;
uint32_t functions;
uint32_t decorations;
int32_t input_mode;
uint32_t status;
} MWMHints;
static xine_t *xine;
static xine_stream_t *stream;
static xine_video_port_t *vo_port;
static xine_audio_port_t *ao_port;
static xine_event_queue_t *event_queue;
static Display *display;
static int screen;
static Window window[2];
static int xpos, ypos, width, height, fullscreen;
static double pixel_aspect;
static int running = 1;
#define INPUT_MOTION (ExposureMask | ButtonPressMask | KeyPressMask | \
ButtonMotionMask | StructureNotifyMask | \
PropertyChangeMask | PointerMotionMask)
/* this will be called by xine, if it wants to know the target size of a frame */
static void dest_size_cb(void *data, int video_width, int video_height, double video_pixel_aspect,
int *dest_width, int *dest_height, double *dest_pixel_aspect) {
*dest_width = width;
*dest_height = height;
*dest_pixel_aspect = pixel_aspect;
}
/* this will be called by xine when it's about to draw the frame */
static void frame_output_cb(void *data, int video_width, int video_height,
double video_pixel_aspect, int *dest_x, int *dest_y,
int *dest_width, int *dest_height,
double *dest_pixel_aspect, int *win_x, int *win_y) {
*dest_x = 0;
*dest_y = 0;
*win_x = xpos;
*win_y = ypos;
*dest_width = width;
*dest_height = height;
*dest_pixel_aspect = pixel_aspect;
}
static void event_listener(void *user_data, const xine_event_t *event) {
switch(event-type) {
case XINE_EVENT_UI_PLAYBACK_FINISHED:
running = 0;
break;
case XINE_EVENT_PROGRESS:
{
xine_progress_data_t *pevent = (xine_progress_data_t *) event-data;
printf("%s [%d%%]\n", pevent-description, pevent-percent);
}
break;
/* you can handle a lot of other interesting events here */
}
}
int main(int argc, char **argv) {
char configfile[2048];
x11_visual_t vis;
double res_h, res_v;
char *vo_driver = "auto";
char *ao_driver = "auto";
char *mrl = NULL;
int i;
Atom XA_NO_BORDER;
MWMHints mwmhints;
/* parsing command line */
for (i = 1; i argc; i++) {
if (strcmp(argv[i], "-vo") == 0) {
vo_driver = argv[++i];
}
else if (strcmp(argv[i], "-ao") == 0) {
ao_driver = argv[++i];
}
else
mrl = argv[i];
}
if (!mrl) {
printf("specify an mrl\n");
return 1;
}
printf("mrl: '%s'\n", mrl);
if (!XInitThreads()) {
printf("XInitThreads() failed\n");
return 1;
}
/* load xine config file and init xine */
xine = xine_new();
snprintf(configfile, sizeof(configfile), "%s%s", xine_get_homedir(), "/.xine/config");
xine_config_load(xine, configfile);
xine_init(xine);
display = XOpenDisplay(NULL);
screen = XDefaultScreen(display);
xpos = 0;
ypos = 0;
width = 320;
height = 200;
/* some initalization for the X11 Window we will be showing video in */
XLockDisplay(display);
fullscreen = 0;
window[0] = XCreateSimpleWindow(display, XDefaultRootWindow(display),
xpos, ypos, width, height, 1, 0, 0);
window[1] = XCreateSimpleWindow(display, XDefaultRootWindow(display),
0, 0, (DisplayWidth(display, screen)),
(DisplayHeight(display, screen)), 0, 0, 0);
XSelectInput(display, window[0], INPUT_MOTION);
XSelectInput(display, window[1], INPUT_MOTION);
XA_NO_BORDER = XInternAtom(display, "_MOTIF_WM_HINTS", False);
mwmhints.flags = MWM_HINTS_DECORATIONS;
mwmhints.decorations = 0;
XChangeProperty(display, window[1],
XA_NO_BORDER, XA_NO_BORDER, 32, PropModeReplace, (unsigned char *) mwmhints,
PROP_MWM_HINTS_ELEMENTS);
XMapRaised(display, window[fullscreen]);
res_h = (DisplayWidth(display, screen) * 1000 / DisplayWidthMM(display, screen));
res_v = (DisplayHeight(display, screen) * 1000 / DisplayHeightMM(display, screen));
XSync(display, False);
XUnlockDisplay(display);
/* filling in the xine visual struct */
vis.display = display;
vis.screen = screen;
vis.d = window[fullscreen];
vis.dest_size_cb = dest_size_cb;
vis.frame_output_cb = frame_output_cb;
vis.user_data = NULL;
pixel_aspect = res_v / res_h;
/* opening xine output ports */
vo_port = xine_open_video_driver(xine, vo_driver, XINE_VISUAL_TYPE_X11, (void *)vis);
ao_port = xine_open_audio_driver(xine , ao_driver, NULL);
/* open a xine stream connected to these ports */
stream = xine_stream_new(xine, ao_port, vo_port);
/* hook our event handler into the streams events */
event_queue = xine_event_new_queue(stream);
xine_event_create_listener_thread(event_queue, event_listener, NULL);
/* make the video window visible to xine */
xine_port_send_gui_data(vo_port, XINE_GUI_SEND_DRAWABLE_CHANGED, (void *) window[fullscreen]);
xine_port_send_gui_data(vo_port, XINE_GUI_SEND_VIDEOWIN_VISIBLE, (void *) 1);
/* start playback */
if (!xine_open(stream, mrl) || !xine_play(stream, 0, 0)) {
printf("Unable to open mrl '%s'\n", mrl);
return 1;
}
while (running) {
XEvent xevent;
int got_event;
XLockDisplay(display);
got_event = XPending(display);
if( got_event )
XNextEvent(display, xevent);
XUnlockDisplay(display);
if( !got_event ) {
xine_usec_sleep(20000);
continue;
}
switch(xevent.type) {
case KeyPress:
{
XKeyEvent kevent;
KeySym ksym;
char kbuf[256];
int len;
kevent = xevent.xkey;
XLockDisplay(display);
len = XLookupString(kevent, kbuf, sizeof(kbuf), ksym, NULL);
XUnlockDisplay(display);
switch (ksym) {
case XK_q:
case XK_Q:
/* user pressed q => quit */
running = 0;
break;
case XK_f:
case XK_F:
{
/* user pressed f => toggle fullscreen */
Window tmp_win;
XLockDisplay(display);
XUnmapWindow(display, window[fullscreen]);
fullscreen = !fullscreen;
XMapRaised(display, window[fullscreen]);
XSync(display, False);
XTranslateCoordinates(display, window[fullscreen],
DefaultRootWindow(display),
0, 0, xpos, ypos, tmp_win);
XUnlockDisplay(display);
xine_port_send_gui_data(vo_port, XINE_GUI_SEND_DRAWABLE_CHANGED,
(void*) window[fullscreen]);
}
break;
case XK_Up:
/* cursor up => increase volume */
xine_set_param(stream, XINE_PARAM_AUDIO_VOLUME,
(xine_get_param(stream, XINE_PARAM_AUDIO_VOLUME) + 1));
break;
case XK_Down:
/* cursor down => decrease volume */
xine_set_param(stream, XINE_PARAM_AUDIO_VOLUME,
(xine_get_param(stream, XINE_PARAM_AUDIO_VOLUME) - 1));
break;
case XK_plus:
/* plus => next audio channel */
xine_set_param(stream, XINE_PARAM_AUDIO_CHANNEL_LOGICAL,
(xine_get_param(stream, XINE_PARAM_AUDIO_CHANNEL_LOGICAL) + 1));
break;
case XK_minus:
/* minus => previous audio channel */
xine_set_param(stream, XINE_PARAM_AUDIO_CHANNEL_LOGICAL,
(xine_get_param(stream, XINE_PARAM_AUDIO_CHANNEL_LOGICAL) - 1));
break;
case XK_space:
/* space => toggle pause mode */
if (xine_get_param(stream, XINE_PARAM_SPEED) != XINE_SPEED_PAUSE)
xine_set_param(stream, XINE_PARAM_SPEED, XINE_SPEED_PAUSE);
else
xine_set_param(stream, XINE_PARAM_SPEED, XINE_SPEED_NORMAL);
break;
}
}
break;
case Expose:
/* this handles (partial) occlusion of our video window */
if (xevent.xexpose.count != 0)
break;
xine_port_send_gui_data(vo_port, XINE_GUI_SEND_EXPOSE_EVENT, xevent);
break;
case ConfigureNotify:
{
XConfigureEvent *cev = (XConfigureEvent *) xevent;
Window tmp_win;
width = cev-width;
height = cev-height;
if ((cev-x == 0) (cev-y == 0)) {
XLockDisplay(display);
XTranslateCoordinates(display, cev-window,
DefaultRootWindow(cev-display),
0, 0, xpos, ypos, tmp_win);
XUnlockDisplay(display);
} else {
xpos = cev-x;
ypos = cev-y;
}
}
break;
}
}
/* cleanup */
xine_close(stream);
xine_event_dispose_queue(event_queue);
xine_dispose(stream);
xine_close_audio_driver(xine, ao_port);
xine_close_video_driver(xine, vo_port);
xine_exit(xine);
XLockDisplay(display);
XUnmapWindow(display, window[fullscreen]);
XDestroyWindow(display, window[0]);
XDestroyWindow(display, window[1]);
XUnlockDisplay(display);
XCloseDisplay (display);
return 0;
} |
The src/ directory in xine-lib contains several modules, this should give you a quick overview on where to find what sources.
Directories marked with "(imported)" contain code that is copied from an external project into xine-lib. Everything below such a directory is up to this project. When modifying code there, be sure to send the patches on. If some xine specific adaptation of the code is absolutely necessary, a patch containing the changes should be stored in CVS to not loose the changes the next time we sync with the external project.
Audio output plugins. These provide a thin abstraction layer around different types of audio output architectures or platforms. Basically an audio output plugin provides functions to query and setup the audio hardware and output audio data (e.g. PCM samples).
Demuxer plugins that handle various system layer file formats like avi, asf or mpeg. The ideal demuxer know nothing about where the data comes from and who decodes it. It should basically just unpack it into chunks the rest of the engine can eat.
Code to support the DXR3 / hollywood+ hardware mpeg decoder.
Input plugins encapsulate the origin of the data. Data sources like ordinary files, DVDs, CDA or streaming media are handled here.
Some headers for Digital Video Broadcast.
The libdvdnav library for DVD navigation is used by xine's DVD input plugin.